Half A Heroic: LCT
Below: My Holy Priest colored glasses look at the Lost City of Tol’vir.
Now: Random riffs.
Re: MMO Champion. How long is all that paladin pink going to stay at the top of the recount meters? Dunno, but 85% of us aren’t pro enough that we should care.
Journalism, social responsibility, and WoW. Man talk about three topics that I never want to even think about in the same sentence. It really is a slow week when this shit is getting kicked around.
WoW is dead. Or at least its old player base is. Yes that’s 95% of you. No I’m not mad at you. I can’t expect you to get married, get real jobs, have kids, and play the same game for five years. Notice the lack of passion in the Cataclysm fan provided content? Look at the Wowhead comments or lack there of. Look at the once rabid class sites. Look at your own blogs.
It’s alright. Nobody blames you. Everything has an end. You’ve moved on.
Re: Curious- Would a gangbang count as AOE damage?
Coming up this week: Half A Heroic: Grim Batol, we (lol “we”) finish SFK, and I giggle like a little chubby girl as my Spirit almost hits 4k when my trinkets and staff proc and Heal becomes “free to cast”.
Half A Heroic: Lost City of Cat Dude- style- (are there no female Cat “Dudes”? And if there were, would they have multiple furry juggs? I’d hope so. When I was a kid we had a Chihuahua with nine nipples. Not 10, not 8.)
It’s all boring. But you can handle all of it in Chakra: Serenity. I tend to automagically go into Chakra: Sanctuary as a default mode but Serenity can handle more than I think we give it credit for. Your party will rarely take AOE damage to death except on bosses so just keep your deeps stable and you can just direct heal your tank.
Oh but watch out for the Tol-Vir Merchants. They try to hit your face with a kumquat. Seriously. They throw fruit. 15 feet tall and they throw fruit…
K. This boss is simple in theory. It’s not much different then it is on reg. HOWEVER, this boss was the hardest I had to heal on the entire instance. I would recommend healing this encounter in Sanctuary due to the large amounts of AOE damage that end up flying around, especially if your group is all melee like mine was. In hindsight the tank damage on this encounter is very light.
Bombs baby. Bombs. Supposedly they are easy to avoid. They were not. We had players (myself included) running into them, getting tossed into them, blowing up other people with them, etc. It hurts. Eventually we ended up having our tank kite the General around the two pillars in a circle (which borks Holy Word: Sanctuary, but don’t worry). This kept our happy little feet away from the bombs and made the encounter 10x easier to heal. Toss Lightwell in the middle between the pillars and demand that people click it when they go by. The other damage is not really worth mentioning. Yeah someone will get randomly pounded via Bad Intentions. Yeah Shockwave hurts move out of it, yadda yadda. Handle it. This is Half A Heroic we only talk about half the stuff, so deal.
Two things. 1. I should have been moving ahead of the tank along his kite path instead of being in Chakra: Noob and lingering behind with the bombs. 2. You can Lifegrip a player down who bugs and gets stuck on an object after they get bounced via Bad Intentions.
I have no idea why people have problems with this fight. Drop a Lightwell as appropriate near Lockmaw for your deeps. You can stand on the Croc statues and not take damage and avoid the Croc adds supposedly, but seriously it’s not all that hard to hit Fade. Our tank just picks them up and DPS burns then down.
Not really much to mention here. Yeah the little Pygmy Augh comes in and whirlwinds. It damages people. It’s your job to heal damaged people, blah.
The Croc does have an Enrage at 30% but I never even noticed if our Rogue Shived it off (remind Rogues they can Shiv off Enrages now pleasethankyou). All in all a simple fight except when you screw the pooch, forget to heal yourself because you’re trying to get your Shadowfiend to target the boss, and you Fail Angel. WTF is with Shadowfiend lately?!?!?!
Augh jumps in at this point (you still have time to res and regen before he is pulled) and he does some more Whirlwind type stuff. Kite him when he’s WW (and he is tauntable during this), hope someone else cleanses Paralytic Blowgun Dart (you can Cleanse it off yourself if your specced for it), and wait for Augh’s Enrage (+60% damage). Wowhead doesn’t seem to think you can remove this Enrage, so just act accordingly and Guardian Spirit it or have your tank blow some CD’s.
Wipe city till we did one simple thing. More on that later. So yeah High Pro can be a bitch. First off let me mention that if you Fail Angel in the Shadow Phase it pops you out into the “Sun” Phase and you can’t heal anyone. At best you can hope for a Kumquat on your face from a Tol’vir merchant.
Secondly. Your Lightwell WILL transfer over to the Shadow phase nicely. However I don’t recommend placing it near the boss. Instead place it in the middle of the path that you’ll be kiting the Dark Phoenix during the Shadow phase. This way your deeps and tank can heal up as they move around.
This fight is extremely mana intensive. Get used to your deeps hovering around 30% during the Shadow phase. Do not panic like me and PoH them back up constantly. Your HW: Sanctuary works great in the Sun Phase but in the Shadow phase it’s kinda wasted. I still stayed in Sanctuary for some extra umph on the AOE heals.
Pro tip. Don’t be a noob like me and go stand in his Hallowed Ground. It looks just like your HW: Sanctuary graphic.
K we could talk about what everyone is SUPPOSED to do during this fight but we don’t care about them. We only care about Holy Priests and to a lesser extent other healers. Don’t be afraid to pop Divine Hymn during the Shadow phase at all. The boss himself doesn’t hit that hard once you figure out how to keep your tank from taking a metric ton of damage via Fifty Lashes.
The problem we ran into was that I can heal through the Fifty Lashes, no problem. It just it caused me to burn through my mana (especially with people standing in the sun beam of doom) and for me to be bone dry by the time we dropped out of the Shadow phase. You can probably do Chakra: Serenity during the Sun phase no problem, then switch to Sanctuary during the Shadow phase.
Fiddy Lashes and how to beat it. Disarm. The end. Our tank went from taking big gobs of damage to a small amount that Renew/Heal could keep up with. If you don’t have disarm I’ve also heard that kiting him can cut down on your fiddy lashes. Or maybe you’re a baller and can heal through it and have enough mana left for the rest of the encounter. I cannot yet.
This like many fights is one where the more DPS you have the easier it’s going to be for you. If there’s one thing in this encounter I can’t stress enough, it’s to PACE yourself. This fight is all about proper spell selection and the “rippin’ and the tearin'”.
And in the grand design of our Half a Heroic reviews we come to the point in the instance where I basically only run half the heroic. However no big legged baby could pull me away this night as usual, instead the endless march of time would be my nemesis. We put in one attempt on the boss and decided “screw it, we’re tired” and two healed it. So off logs his DK and in logs his Resto Druid and we had a blast laughing and giggling as we two-healed the final boss.
So I have never actually finished the final boss by myself but it seems entirely doable. One thing to mention is Lightwell can be a pain in the ass to place in this fight as it seems some of the floor blocks line of sight. However I did notice a few things that gave me pause on the first attempt.
Obviously this fight lends itself quite easily to Chakra: Sanctuary and you can drop HW: Sanc right on the group that’s killing the large Servant of Siamat add. These adds cast a Thunder Crash as they die which stacks a nasty/good debuff on your players, Lightning Charge. This not only causes your party to take more damage it also allows them to deal more damage. The bad part is that it stacks and can get out of hand if your handling Chain Lightnings from the other adds, spells from Siamat, and players standing in the green swirls. Remember to keep moving your feet during this encounter because this area is large enough that players can get out of range as they chase down the adds.
Don’t be ashamed to ask a Hunter or Shammy to toss-up Nature Resist as theirs a TON of nature damage being flung around.
We could have done this encounter without us switching to two heals but it was far easier to just half-ass it. My old healing partner and I completely trivialized it by two healing it.
During the second phase Siamat will toss players around and into nasty stuff on the ground. This part feels like a burn phase to me. Hit your CD’s like Guardian Spirit and Divine Hymn to power through it. You’ll want to keep your party high on health since there’s so much AOE damage going around. I don’t think you’d ever need to get out of Chakra: Sanctuary for this encounter.
Lost City of Tol’Vir, Half A Heroic style.